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Break conditions

The simplest sort of breakpoint breaks every time your program reaches a
specified place.  You can also specify a "condition" for a breakpoint.
A condition is just a Boolean expression in your programming language
(*note Expressions: Expressions.).  A breakpoint with a condition
evaluates the expression each time your program reaches it, and your
program stops only if the condition is _true_.
   This is the converse of using assertions for program validation; in
that situation, you want to stop when the assertion is violated--that
is, when the condition is false.  In C, if you want to test an
assertion expressed by the condition ASSERT, you should set the
condition `! ASSERT' on the appropriate breakpoint.
   Conditions are also accepted for watchpoints; you may not need them,
since a watchpoint is inspecting the value of an expression anyhow--but
it might be simpler, say, to just set a watchpoint on a variable name,
and specify a condition that tests whether the new value is an
interesting one.
   Break conditions can have side effects, and may even call functions
in your program.  This can be useful, for example, to activate functions
that log program progress, or to use your own print functions to format
special data structures. The effects are completely predictable unless
there is another enabled breakpoint at the same address.  (In that
case, GDB might see the other breakpoint first and stop your program
without checking the condition of this one.)  Note that breakpoint
commands are usually more convenient and flexible than break conditions
for the purpose of performing side effects when a breakpoint is reached
(*note Breakpoint command lists: Break Commands.).
   Break conditions can be specified when a breakpoint is set, by using
`if' in the arguments to the `break' command.  *Note Setting
breakpoints: Set Breaks.  They can also be changed at any time with the
`condition' command.
   You can also use the `if' keyword with the `watch' command.  The
`catch' command does not recognize the `if' keyword; `condition' is the
only way to impose a further condition on a catchpoint.
     Specify EXPRESSION as the break condition for breakpoint,
     watchpoint, or catchpoint number BNUM.  After you set a condition,
     breakpoint BNUM stops your program only if the value of EXPRESSION
     is true (nonzero, in C).  When you use `condition', GDB checks
     EXPRESSION immediately for syntactic correctness, and to determine
     whether symbols in it have referents in the context of your
     breakpoint.  If EXPRESSION uses symbols not referenced in the
     context of the breakpoint, GDB prints an error message:
          No symbol "foo" in current context.
     GDB does not actually evaluate EXPRESSION at the time the
     `condition' command (or a command that sets a breakpoint with a
     condition, like `break if ...') is given, however.  *Note
     Expressions: Expressions.
`condition BNUM'
     Remove the condition from breakpoint number BNUM.  It becomes an
     ordinary unconditional breakpoint.
   A special case of a breakpoint condition is to stop only when the
breakpoint has been reached a certain number of times.  This is so
useful that there is a special way to do it, using the "ignore count"
of the breakpoint.  Every breakpoint has an ignore count, which is an
integer.  Most of the time, the ignore count is zero, and therefore has
no effect.  But if your program reaches a breakpoint whose ignore count
is positive, then instead of stopping, it just decrements the ignore
count by one and continues.  As a result, if the ignore count value is
N, the breakpoint does not stop the next N times your program reaches
`ignore BNUM COUNT'
     Set the ignore count of breakpoint number BNUM to COUNT.  The next
     COUNT times the breakpoint is reached, your program's execution
     does not stop; other than to decrement the ignore count, GDB takes
     no action.
     To make the breakpoint stop the next time it is reached, specify a
     count of zero.
     When you use `continue' to resume execution of your program from a
     breakpoint, you can specify an ignore count directly as an
     argument to `continue', rather than using `ignore'.  *Note
     Continuing and stepping: Continuing and Stepping.
     If a breakpoint has a positive ignore count and a condition, the
     condition is not checked.  Once the ignore count reaches zero, GDB
     resumes checking the condition.
     You could achieve the effect of the ignore count with a condition
     such as `$foo-- <= 0' using a debugger convenience variable that
     is decremented each time.  *Note Convenience variables:
     Convenience Vars.
   Ignore counts apply to breakpoints, watchpoints, and catchpoints.