TGeoBoolNode


class description - source file - inheritance tree

class TGeoBoolNode : public TObject


    protected:
Bool_t MakeBranch(const char* expr, Bool_t left) public:
virtual void ~TGeoBoolNode() static TClass* Class() virtual void ComputeBBox(Double_t& dx, Double_t& dy, Double_t& dz, Double_t* origin) virtual Bool_t Contains(Double_t* point) const virtual Int_t DistanceToPrimitive(Int_t px, Int_t py) virtual Double_t DistToIn(Double_t* point, Double_t* dir, Int_t iact = 1, Double_t step = 0, Double_t* safe = 0) const virtual Double_t DistToOut(Double_t* point, Double_t* dir, Int_t iact = 1, Double_t step = 0, Double_t* safe = 0) const virtual Int_t GetNpoints() const virtual TClass* IsA() const virtual void Paint(Option_t* option) virtual void PaintNext(TGeoHMatrix* glmat, Option_t* option) virtual void SetPoints(Double_t* buff) const virtual void SetPoints(Float_t* buff) const virtual void ShowMembers(TMemberInspector& insp, char* parent) virtual void Sizeof3D() const virtual void Streamer(TBuffer& b) void StreamerNVirtual(TBuffer& b)

Data Members


    protected:
TGeoShape* fLeft shape on the left branch TGeoShape* fRight shape on the right branch TGeoMatrix* fLeftMat transformation that applies to the left branch TGeoMatrix* fRightMat transformation that applies to the right branch


See also

TGeoIntersection, TGeoSubtraction, TGeoUnion

Class Description


~TGeoBoolNode()
 Destructor
 --- deletion of components handled by TGeoManager class.

Bool_t MakeBranch(const char *expr, Bool_t left)
 Expands the boolean expression either on left or right branch, creating
 component elements (composite shapes and boolean nodes). Returns true on success.

void PaintNext(TGeoHMatrix *glmat, Option_t *option)

void Sizeof3D() const
 register size of this 3D object



Inline Functions


               void ComputeBBox(Double_t& dx, Double_t& dy, Double_t& dz, Double_t* origin)
             Bool_t Contains(Double_t* point) const
              Int_t DistanceToPrimitive(Int_t px, Int_t py)
           Double_t DistToOut(Double_t* point, Double_t* dir, Int_t iact = 1, Double_t step = 0, Double_t* safe = 0) const
           Double_t DistToIn(Double_t* point, Double_t* dir, Int_t iact = 1, Double_t step = 0, Double_t* safe = 0) const
              Int_t GetNpoints() const
               void Paint(Option_t* option)
               void SetPoints(Double_t* buff) const
               void SetPoints(Float_t* buff) const
            TClass* Class()
            TClass* IsA() const
               void ShowMembers(TMemberInspector& insp, char* parent)
               void Streamer(TBuffer& b)
               void StreamerNVirtual(TBuffer& b)


Author: Andrei Gheata 30/05/02
Last update: :$Name: $:$Id: TGeoBoolNode.cxx,v 1.1 2002/09/28 06:39:05 brun Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *


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