GltObjects = nU nG nG* nE nY nM nM* nEM nA nA* nB nB* nZ nZt nZk nZ' nEZ: #' L1Lines = # # Name GLT Cut Priority # 3B&2A&1Zk&1Z&2M: ( nB>=3 and nA>=2 and nZk>=1 and nZ>=1 and nM>=2 ) number= 1 prescale=1 3B&2A&2Z&1Zk: ( nB>=3 and nA>=2 and nZ>=2 and nZk>=1 ) number= 2 prescale=1 3B&B*&1G&1Z: ( nB>=3 and nB*>=1 and nG>=1 and nZ>=1 ) number= 3 prescale=1024 2E: ( nE>=2 ) number= 4 prescale=1 EM*: ( nEM>=1 ) number= 5 prescale=1 G*: ( nG*>=1 ) number= 6 prescale=1024 D2&1E&1Z: ( nB>=2 and nA>=1 and nE>=1 and nZ>=1 ) number= 7 prescale=1024 1Y&1B: ( nY>=1 and nB>=1 ) number= 8 prescale=1 B*&1A&1Z': ( nB*>=1 and nA>=1 and nZ'>=1 ) number= 9 prescale=1 3M&D2&1Z: ( nM>=3 and nB>=2 and nA>=1 and nZ>=1 ) number=10 prescale=1024 4M: ( nM>=4 ) number=11 prescale=1 3M&M*: ( nM>=3 and nM*>=1 ) number=12 prescale=1024 2M&1A&1Z'&1Zt: ( nM>=2 and nA>=1 and nZ'>=1 and nZt>=1 ) number=13 prescale=1 M*&5U: ( nM*>=1 and nU>=5 ) number=14 prescale=1 2Zt&1Zk&1A&1M: ( nZt>=2 and nZk>=1 and nA>=1 and nM>=1 ) number=15 prescale=1 3B&2A: ( nB>=3 and nA>=2 ) number=16 prescale=1024 M*&1Z: ( nM*>=1 and nZ>=1 ) number=17 prescale=1024 1Zk: ( nZk>=1 ) number=18 prescale=1024 1Zt: ( nZt>=1 ) number=19 prescale=1024 1Z: ( nZ>=1 ) number=20 prescale=1024 2M: ( nM>=2 ) number=21 prescale=60 D2: ( nB>=2 and nA>=1 ) number=22 prescale=96 1B: ( nB>=1 ) number=23 prescale=0 1M: ( nM>=1 ) number=24 prescale=0 HERinjectionsample: hardware number=25 LERinjectionsample: hardware number=26 sourcecalpulser: hardware number=27 prescale=1 disable lightpulser: hardware number=28 prescale=1 disable cyclic1: cyclic number=29 prescale=1 rate=1 cyclic10: cyclic number=30 prescale=1 rate=10 HERinjection: hardware number=31 prescale=1 disable LERinjection: hardware number=32 prescale=1 disable