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Hit Structure proposed for the DCH collection of hits in BOGUS

(Ernesto Lamanna, Caterina Perri)


 

The definition of the HIT structure in BgsDchSim  must take into account the main characteristics of the selected model geometry.
The layer geometry model and the G4navigator  track the particles in the Drift Chamber crossing each layer surface and computing the information stored in the hit.
 

 

Some requirements associated to the downstream module which includes the fast fit to make track reco like objects, BgsDchReco, must be also considered.

The parameters collected in the following table will be estimated using the particle intersection points with the layer surfaces.
 
 

New Layer  Hit structure
Number Information Name Type
1 X  point of intersection (track - layer surface containing the sense wires)  xPosition G4double
2 Y point of intersection (track - layer surface containing the sense wires)  yPosition G4double
3 Z point of intersection (track - layer surface containing the sense wires ) zPosition G4double
4 px at the intersection point px G4double
5 py at the intersection point py G4double
6 pz at the intersection point pz G4double
7 layer number layer G4int
8 cell number cell G4int
9 HEP particle id particleId G4int
10  Track number track G4int
11 path between two layer surface intersactions path G4double
12 energy loss energyLoss G4double
13 Number of crossed radiation length crossedRadLeng G4double
14 Distance of the intersaction point from the sense wire (on the layer surface) wireDistance G4double
15 Intrinsic Resolution resolution G4double
16 Layer stereo angle stereoAngle G4double
17 Layer dip angle dipAngle G4double
 
 
 The 16th and 17th parameters can be estimated in the downstream module.